Rick & Morty Ricks Must be Crazy Multiverse Board Game
Take on the roles of Rick, Morty, Zeep, and Kyle and introduce wondrous Power-making technology to the worlds you‰ ve created ... and then steal most of it for yourself. That is, if your opponents don‰ t get to it first!
This is an engine-building game (of sorts) that takes place in the four locations (‰U? Verses,‰ we call them) from the popular episode ‰UIThe Ricks Must Be Crazy‰ : the Rickverse, Microverse, Miniverse, and Teenyverse. Due to time dilation and other pseudo-scientific malarkey, the lower you travel in the ‰ Verses, the greater number of Actions you‰ ll have each round. But some of those lower ‰ Verses are a bit primitive, so the Contraptions you build to use all that sweet Power might not work so well!
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During your turn, you‰ ll spend your Actions to build Power Supplies and Contraptions and even move to a new ‰ Verse to take advantage of some excess Power there. At the end of each round, the Power generates from the bottom ‰ Verse up, and players can use that Power as it travels from ‰ Verse to ‰ Verse to play One-Shot abilities, use Character Abilities, and power-up their Contraptions. Player order matters in each ‰ Verse, so hopefully your opponents left you some Power to use!
- 60 Game Cards
- 32 Build/Control Tokens
- 5 Action Tokens
- 4 Oversized ‰ Verse Tiles
- 4 Oversized Character Car ds
- 4 VP Tracking Tokens
- 4 Character StandeesåE
- 1 First Player Token
- 1 Power/VP Track
- 1 Power Tracking Token
- Rules
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